
A seemingly all-knowing narrator guides and teases you, identities and motives are questioned and, best of all, barely an inch of digital space is wasted. MINERVA: The Director's Cut should be going live any hour now, but in the meantime you might want to have a delve through the agreeably cryptic site which accompanies it and sets the scene for this unofficial side-story on Combine-occupied Earth. That and the fact that, in the ongoing absence of official new Half-Life, this is a rather adept stopgap. If you have, tweaked puzzles and graphics are a fine reason to return. It you've never played it, you've now no excuse (presuming you already own HL2: Ep 1). Something Foster has also done is repackage and spit'n'polish his mod for a well-deserved re-release on Steam today. At least I've changed my chair twice since then. He now works at Valve, and meanwhile I'm still typing words into the same CMS, but older, grimmer, fatter. One of the first long-form pieces I ever wrote for RPS was an interview with Mr Foster about his excellent, thoughtful mod, and its fine accomplishments in level design and mood.

I hate him because today he has made me feel SO OLD.


I hate him not because he is talented, not because he works at a cool place and not because I have a pathological distaste for people called 'Adam.' (Smith, you're fired). I hate Adam Foster, creator of last decade's rapturously-received Half-Life 2 mod series MINERVA (not to be confused with BioShock 2: Minerva's Den) and more recently a Valve employee.
